Wednesday, January 19, 2011

Facade and the social mechanic

There's an important Social mechanic.

Take a look at this talk:



There's a lot of detail here, plenty more than is expected by the grifting mechanic, but I'm very interested in the modular behavior system added to the drama manager.

Playing Facade, it isn't efficient. Most of the time the actors are rather speechless with me, but it's likely due to other issues.

Thursday, January 13, 2011

Extra Credits on Non-Combat Gaming



Should add that Better Society will have limited combat, but mechanics for other concepts.